everquest afk mercenary leveling guide

Too many HP, pain in the ass abilities. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Keep clearing until you reach the bridges over water in the northern most area. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. When you suspend a merc you must wait 5 minutes to bring him back into the world. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. 1; 2; Next. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. It's also a hot zone and that makes it really worth it. It should open and let you swim through to The Hole zone. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. Turn in the quest as you complete it. The mob density gets much thicker in both places, so it can be dangerous. That said, the HAs are the only thing that scale. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. They are very social though and you may need some crowd control. It looks pretty though. If it's not up on the rotation, skip it. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Press question mark to learn the rest of the keyboard shortcuts. EverQuest Cheats & Guides. 38-44 especially will come in a matter of hours. Dismiss: Permanently get rid of this mercenary. It covers a lot of the basics you need to know. per mob. Pick one of the two camps and go nuts. The Simple and Rough sets will leave you well off. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Also during cooldowns they will use agro reducing abilities. Murder the Rallosians, crystal golems, and frogs. Just be careful about aggro. It works for some people and if you get in a good rhythm you can knock out quests really quick. Your merc will also use buffs that are in his level range to buff you and your group. Everything has changed with the Seeds of Destruction expansion. If you have a group, a great place to go is over to the bottom left of the top section of the zone. EverQuest Leveling Zones - 1-15 From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. The north camp is the three rooms near Muramite Proving Grounds. This guide is a solution to that problem. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. That said, I have seen plenty of people level characters solo and F2P. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. Same goes for a male Mercenary Liaison. The key is the respawn time for the zone. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! That is a great point. everquest afk mercenary leveling guide. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. Everything is all sparkly and golden. Go. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. 1 of 2 Go to page. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. This place is almost nothing but undead. Ah yes. There are two main camps that you'll use. Let the mercenary do all the work for you. Also keep in mind almost everything here summons. I don't know personally, just putting it here on their recommendation. Also the mercenary will cost the same amount he would to the level that you shrouded to. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. There is a stupid questline that autostarts the first time you go into the zone. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. You can manage your merc's appearance clothing via your persona window. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Hardest part of this zone is not dying in the fields. It is highly recommended that you do this. The shades there are the highest level normal mobs in the zone. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Also stay away from the center bottom left of the zone. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. The run to it is also very short. Just be kind and patient. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. As someone who is just coming back on the test server, I am going to use the hell out of this! A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Make sure that the Tank Merc has been assigned the role of Main Tank. Then go and start slaughtering crows, scarecrows, and doombugs. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. Plenty of zone to go around. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. It just depends on gear if solo and number of boxes/size of group if not. At 6-7 go into the middle cave and kill pumas. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. The final reward is Journeyman Rank 5 mercenaries. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). You can do 2 pathings in this patch (13.1B): I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! NB Loot is rubbish but you don't have to buy any armor until 65. It is packed full of Erudites, undead, and gelatinous cubes. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Stay near the zone lines until 85, then push out. If you don't mind having to fight your way in every time you zone in, murder farmers. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. This zone is also a hot zone some times so it can go even faster than it already is. Everything is gnomes, constructs, slimes, minotaurs, and elementals. Everything is very social. Welcome to EverQuest! I will annotate directions to the zones. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Making it doubly worth it. You will be murdering said spiders and slimes and other animals. Create an account to follow your favorite communities and start taking part in conversations. EQNext (EverQuest Next or EQN) has been officially announced! Otherwise its like an ooze and a tidemage or a trio of warpriests. So I will fix that. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Each Stance has different focuses and allow the mercs to be more or less reactive. Fourth, never underestimate buffs. The Foundation is one of them and might be worth heading to. Should be an easy time though. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. Q: Can I bring my merc on a LDoN or my guilds CoA raid? When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. Split or tank em, however your group is set up. Start off near the entrance, then push up to the area around the house. After that though it's single pulls non stop. JavaScript is disabled. I realize that I didn't add directions, just general sense of direction. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. Maybe talk about Guard Hanarn or Harnan? They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. I recommend you donate to him for his grinding guides as well. (25% was in Overthere when it was a hot zone.) There is a big black stone in the bottom right corner of the zone. Lceanium (100-107) - There are a couple of decent camps here that I have used. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. Leveling/Setup This guide covers zones up to Omens of War. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. It's the only level range I feel that you should be here to the exclusion of anywhere else. Llux's guide to warrior swarming v3. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. So make this the exception to my disdain of HA leveling. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. How do I fix this? If you need to learn more about your class, see our Class Guides for builds and info. They can take a long time, but with a little research and experience you can get the times down on her missions as well. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Hitting Ctrl+R to walk is very good idea here. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! Begin murdering worgs, turning the quest in every 20 worgs. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. They will drain half your exp and do very little damage. I look at AFK Mercing as if the . These levels will come steadily and you will very likely never be overwhelmed. I normally just move a group through various mobs, killing everything. They have low HP, but can hit hard with spells and melee. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. Leveling up in Everquest 2 is very quick these days compared to before, but . Joined Feb 1, 2009 Messages 62 Reaction score 0 . Made a handful of edits as of 1/13/2017. Third, get yourself maps immediately. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. You will need help doing it though. You can do 1-40 in about 12 hours of playing. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. It's Hills of Shade all over again. DO NOT USE FOLLOW HERE. This is a picture of the window you'll see when first purchasing a Mercenary. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. This is very repetitive, boring, and slow. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Do the research on your own on Allakhazam. There are two main camps that youll use. The mobs here are level 67. With fire. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. Honestly feel like it's impossible to beat the exp you can get here from 30-35. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. They respawn pretty quick and are higher level than most of the zone, so better exp longer. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. I have masochistic friends who swear by it though. How does it help with boxing? The respawn rate is also ludicrously high. Balanced: This stance is exactly how it sounds. Just places that are more or less easy. It isn't bad, but you start looking at 2-3 mobs per 1 percent. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. They will be indifferent to you to start. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Lots of mobs to kill here. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. At 65 I like to head up to the second levels and kill the higher level guys there. You will need invisibility, levitation, or balls of steel. In other words that means all those levels that you can't find groups, you can use him for. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. Watch out for the nameds. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. You will be doing these three HAs on a loop for a while. Entire house is pretty much open at 26. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Erudin has some mobs that aren't kill on sight, so try not to kill them. For everyone else, exp kinda tapers off around 82. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary Also during spell cooldowns they will use agro reducing abilities. A second thing to do would be to spend 10 dollars on Daybreak Cash. Outside the city are critters which can be pretty easily just wander killed. Just want to provide some info that isn't multiple years old. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Your destination is the top right corner buildings, which contains a ton of animated hands. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Mobs are spaced out and very glass cannony. Fun times. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. Keep clearing around til you hit 48-49. Mercenaries are the answer to Everquests "grind" and Must-Group to level. He drops a key to access the first black reaver room and open up access to the second floor. Direwind Cliffs is nothing but killing drops throughout most of it. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. So finding a camp could be tough depending on your chosen servers population and the hour of day. The mobs are glass cannons. There is a little city area as well on the far side of the canyon that is a good place to set up as well. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. A lot of factors can go into a group or solo play. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. He is a raid target. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. Kill them all. A properly set up box group can do everything but the final mission easily. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. They are a must going forward. Below the bridge is a giant ice lake covered in spiders and slimes. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. Click it. K. kyle123 New member. You'll need a high level to help you with the missions and quests. Go left from the giant hole in the ground after zone in until you get to a pond. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). The other major reason is Alternate Advancement Auto-Grant. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Q: If the Mercenary dies do I have to buy another one? The same nameds you can get from the lake are here, though I believe a named giant is the most common one. I played a cleric for 9 years until I finally left. Select the first HA he gives you, Into the Hills. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Q: So wait a mercenary is allowed into an LDoN? This is a short guide addressing the need of returning players. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. A: Oh yes he did! There are 2 nameds plus a named treant you can easily access if no one else is killing them. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. The exp is also really nice 75-80. A bunch of the missions and HAs are actually really fun too if done once or twice. With EverQuest free to play, returning players can easily add additional accounts. They are all undead. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). Kill bears, wolves, and snakes near the zone line to Blightfire. Q: How much better could a Mercenary possibly make leveling? Black Reaver included. You may finish them and have 30-45 minutes to wait. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. I just dislike this place in total. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Your toon classes are irrelevant. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. Mercs make leveling a million times easier so you can catch your friends and start playing with them! A guide specifically for Clerics and Paladins is my next endeavor. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. unsolved murders in spartanburg, sc, app state football coaching staff 2020, why was dimitri hired to kill nathan,

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everquest afk mercenary leveling guide